An example of how this works in online gaming is when you ask your character to move - if your character moves almost immediately, you have a low latency, if there is a delay in your character completing that movement, you might have a high latency. A low latency means the server is responding quickly to your request whereas a high latency means a slow response. Latency (sometimes called ping) measures how quickly your device gets a response after you’ve sent out a request. That something is often latency and we at Ookla® have recently redesigned how Speedtest® measures latency to give you better access to this essential metric. As speeds increase globally, it’s becoming increasingly obvious to many that something is still getting in the way of the seamless video calls, streaming, and gaming we dream of. Latency can seem like a sleeper metric - one that you may not think about when you’re troubleshooting your connections but one that deeply affects your online experience.